GHQ W45 T-80

Modern Spearhead: A Further Review

GHQ W45 T-80Sometime before Christmas 2000 I played a square Armoured Brigade c1986 dug-in against a Soviet Category-1 Tank Division commanded by Phil Shaw, the full description of which will have to wait a later issue. Suffice to say they pretty much destroyed each other although it was a major flank march, and air support, that swung it in the Soviets favour, that and the minefields I blocked all the bridges with which prevented me (the British) launching a counter-attack.

The game confirmed the weakness in the British air defence and artillery at the time, and shows how much we would have been reliant on American airpower to hold the line. Conversely the combination of Soviet layered air defence types made RAF support ineffective given the numbers I had available.

Modern Spearhead Cover

Designers’ Notes

Introduction

Modern Spearhead CoverAnyone attempting to design a companion set of rules to a game as popular and successful as Arty Conliffe’s SPEARHEAD rules is asking for trouble; every change of the rules is bound to upset someone somehow — perhaps even the original designer. Furthermore, SPEARHEAD gamers are certain to have predetermined expectations of how the game should be applied to the modern era.

In designing a modern version of SPEARHEAD, we thus faced dangers on two fronts. If we altered too much, we risked violating the integrity of the SPEARHEAD design; if we altered too little, we might fail in our efforts to simulate modern warfare. With this double jeopardy in mind, we present the following Designer’s Notes to explain why we made the changes we made to the original SPEARHEAD rules (for an explanation of the design philosophy that led to SPEARHEAD, we refer players to the Introduction).

GHQ W43 T-55A

Modern Spearhead Review

GHQ W43 T-55AWell, they are finally here, Modern Spearhead rules, written by Alex Macris and John Moher. Published in America, it costs £14.50 here (UK) from various outlets. Published in US Letter format, unbound, but pre-punched for use in ring binders, you get 39 pages of rules, 3 pages of scenarios, 4 pages of designer notes, and 41 pages of TOE. More on the latter later. A bit expensive considering the lack of binding. Obviously designed to accept amendments and updates.

I had hoped that these were the set that St Helens Wargames Club had developed, which uses a D10 system rather than D6 to cope with the greater variety of kit and training qualities evident post-WW2. This is not the case, and these are straight development of the WW2 Spearhead rules, with all its strengths and weaknesses.

Modern Spearhead Cover

Introduction to Modern Spearhead

Modern Spearhead CoverModern Spearhead is based on the highly successful Spearhead game system Arty Conliffe published for World War II. Like Spearhead, Modern Spearhead focuses on the higher level command and control issues rather than the minutiae of individual weapons and vehicles. The basic ‘element’ in Spearhead is a Platoon, not individual tanks or soldiers. Modern Spearhead is an operational level game that is designed to recreate the view and challenges from a Brigade, Divisional or even Army Corps level – The player’s major issues are when to attack or defend, when to issue order changes to formations, and when to commit reserves, rather than focussing on what individual elements (tanks and soldiers) are doing.